GP4 F1 Saison 2018 Mod
Dieser Download enthält die GP4 F1 Saison 2018 Mod von gp4central.
Requirements
================
- ZaZ Tools
- GPxPatch 4.52
- Official GP4 9.6 patch
Installation
================
- In CSM select "File" - "Install Carset/Update"
Informationen aus der Readme-Datei:
How to edit this mod
====================
How to edit this mod
====================
After installing the Mod, add your files to the folders in "Data"
as described below:
Anim
================
Place your pitcrew, engineer and marshall textures into the folders. Name the
files as follows:
Pitcrew
- pitcrew_redbull.tex
- pitcrew_ferrari.tex
- ...
Engineers
- engin_redbull.tex
- engin_ferrari.tex
- ...
See anim.ini for more info.
Cars
================
Place your shape (.gp4) and texture (.tex) files into each team's folder. If
you have a track-specific shape or texture, create a folder with that track
name inside the team folder. e.g:
; Default shape and textures
Redbull
- car_redbull_car1_lod0.gp4
- car_redbull_car2_lod0.gp4
- rb7_3.tex
- rb7_4.tex
- rb7_5.tex
- rb7_vettel.tex
- rb7_webber.tex
; Monza-specific shape
RedbullMonza
- car_redbull_car1_lod0.gp4
- car_redbull_car2_lod0.gp4
Place common textures such as carbon fibre in "common".
Copy & paste the car config into the [team].ini file.
See Carsredbull for an example of how to install a car.
Cockpits
================
Place the files into the Cars and Cockpits folders as described below:
; Cars
- car_cockpit_00.gp4
- glass.tex
- cockpit_damage.tex
- right_dash.tex
- left-dash.tex
- cp_redbull.tex
- cp_ferrari.tex
- ...
; Cockpits
- cockpit_dash.gp4
GPaedia
================
Put the gpaedia files (.gps) in this folder. See Swap.ini for more info.
GPxPatch
================
Place your GPxPatch files here. See Swap.ini for more info.
Helmets
================
Place the shape (.gp4) files in "shape". Put the driver textures into their
named folders. For track-specific textures, create a folder with that track
name inside the driver's folder. e.g:
; Default texture
Vettel
- driver01_1.tex
- driver01_2.tex
; Nurburgring-specific texture
VettelNurburgring
- driver01_1.tex
- driver01_2.tex
See helmetsvettel for an example. See also helmets.ini for more info.
LoadingScreens
================
Place your track .bmp files here. E.g:
- track1.bmp
- track2.bmp
- ...
Menu
================
Place the menu (.bik) files here.
Music
================
Place the music (.st1) files here.
Patch
================
The performance file (.txt) and physics file (.g3p) live here. The physics
file must have the same name as the performance file.
Setup
================
Put the setup files here.
Sounds
================
Place the sound files (.bnk) and engine.txt into the folders.
StWheels
================
Place the files into the Cars and Cockpits folders as described below:
; Cars
- stwheel.tex
; Cockpits
- cockpit_dash.gp4
- cockpit_wheel.gp4
- cockpit.gp4
- new_steering_wheel_displays.tex
- steering_wheel_centre.tex
- steering_wheel_ends.tex
TeamArt
================
Place driver and helmet teamart in Drivers and Helmets with names as follows:
; Drivers / Helmets
- vettel.gpi
- alonso.gpi
- ...
Place gridcars and logos in Gridcars and Logos with names as follows:
; Gridcars / Logos
- redbull.gpi
- ferrari.gpi
See teamart.ini for more info.
Tweaker
================
Find the config files in Tweakergp4_data. Here you can edit (for each car):
- Arm and Wheel Rim colours,
- Tyres, Helmet, Arm, Steering Wheel and Rearlight positions,
- Onboard Cameras,
- Lots more things.
Tyres
================
GP4 wheel are made up of 3 elements: Rims (the wheel shape) and Sidewall and
Tread textures:
; Rims
- car_wheel_front_lod_0.gp4
- car_wheel_rear_lod_0.gp4
; Sidewalls
- wheel_bridgestone_0.tex
- wheel_michelin_0.tex
- ...
; Treads
- bridgestone_tread_0_right_0.tex
- michelin_tread_0_right_0.tex
- ...
The GP4 Central Mod is set up for 3D rims. If you wish to use 2D rims, edit
SettingsCSM.ini as follows:
[Vars]
tyres =1
Visors
================
Add the visor files (.tga) here with names as follows:
Visors
- visor_01.tga
- visor_02.tga
- ...
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; End of file
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